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As part of their computing curriculum our children are encouraged to be creative and exploratory, using technology purposefully to make a range of digital content

We have a really exciting computing curriculum here at Queensbridge!

We are a lead school in the Network of  Excellence in Computer Science Teaching (designated by BCS the Chartered Institute for IT).

We have identified three key areas within our Computing Curriculum:

  • Computer Science
  • Information Technology
  • Digital Literacy

Computer Science

All year groups have discreet computing lessons where they learn to design, write and debug programs that accomplish specific goals.  We believe that teaching our children to code helps them to develop their ability to think logically, predict and reason. As they progress through the school children will develop their programming skills learning to:

  • control and simulate physical systems
  • solve problems by decomposing them into smaller parts
  • use sequence , selection and repetition in programs
  • work with variables and various forms of input and output
  • detect and correct errors in algorithms and programs

Digital Literacy

As part of their computing curriculum our children are encouraged to be creative and exploratory,  using technology purposefully to make a range of digital content including: films, animations, digital books, posters, blogs, presentations and 3D models using a wide range of software and a variety of hardware including iPads, iMacs and Pcs.  Our children are also taught how to organise, store and manipulate digital content that they create.

Information Technology and Online Safety

Technology is very much a part of our every day lives and the internet offers us all amazing opportunities for communication and collaboration.  At Queensbridge Primary School we teach our children to understand how internet services work and how to stay safe online and be a responsible and respectful digital citizens.

We take part in many nationwide projects such as Skype in the Classroom and Code Club and have positive links with industry based groups to give our children opportunites they might not otherwise have.

At Queensbridge Primary School we have a team of dynamic ‘Digital Leaders’ recruited from amongst our Key Stage 2 Pupils.  Our DLs have responsibility for driving forward innovation in technology at school.  Their roles include:

  • Researching, investigating and reviewing new software and hardware
  • Supporting Teaching and Learning in classes across the school
  • Liaising with Digital Leaders in other schools

We also have various after-school clubs which link to the Computing Curriculum, including Animation Club and Code Club.

Our staff are passoniate about the use of technology for communication, creation and collaboration throughout the curriculum. If you have any suggestions or questions please contact our Computing Lead Afet Nasif – through the office!